Gaming to nie tylko rozrywka, ale ważne narzędzie komunikacji dla marek i budowania społeczności. Jak może on zacząć działać na Twoją korzyść i dlaczego koniecznie powinieneś rozważyć wejście w świat gamingu? Kim są gracze i co charakteryzuje tę grupę?
*Źródło danych: How consumers engage with games today, Newzoo’s Global Gamer Study 2024
**Tekst oryginalny: „Gaming is more than a trend; it’s an essential pillar of media and entertainment, exerting significant influence beyond its own medium. The industry will captivate an expected 3.4 billion gamers globally this year and generate an estimated $187.7 billion, with steady growth forecasted through 2027. Games and related media engage eople in many ways, offering brands a diverse array of channels (from video games themselves to online communities and massive conventions), each with highly engaged audiences with different demographics, psychographics, and motivations. As gaming extends its reach and integrates more into the mainstream, brands get further opportunities to connect with consumers. The gaming world is an especially interesting domain for reaching Gen Alpha and Gen Z consumers, who are engaged with gaming but also more varied in how they relate to digital media overall” – Minh Tue Le Ngoc, senior consultant w Newzoo.
***Tekst oryginalny: „The perception of gaming has evolved significantly over the years, contributing to its global rise in popularity. Several factors have driven this shift, including the increased accessibility of gaming devices, affordability of mobile phones (and mobile gaming) in emerging markets, and more free-to-play games. Industry developments like these have made gaming more accessible to a wider audience. Games have also become hugely influential social platforms where players can interact with friends, make meaningful connections, and exercise creativity. Leading titles and UGC platforms like Roblox and Fortnite exemplify this trend. Technological advancements have also enhanced the gaming experience, further driving its popularity. Alongside commercial and technical advances from within the industry, society’s relationship with video games has changed dramatically over the past several decades. Gaming has become a recognized hobby and pastime, and even a career for many esports athletes and streamers, with social media and brand partnerships showing the value of games in quarterly